Rodent Ramapage - Multiplayer co-op

Summary

Three rodents manning the controls of a makeshift tank.
The game is about timing and cooperation in a chaotic setting.

But mostly it’s about having fun with your friends. 

My Contributions

  • Level design of two out of three Levels

  • Game design and tweaking

  • Creating prefab props

  • Interactive mini-map design

Project details

  • Multiplayer Co-Op game

  • Created in 10 weeks - 8 hours/day

  • 15 min gameplay

The Quantum Games Team

Level Designers:  
Fredrik Sjö - Carl-Henrik Andersson
Programmers:
Marcus Stein - Oscar Öhrn - Johan Anderdahl - Oliver Andersen
Artists:
Henrik Giang - Johan Ernstsson - Ted Flodman Söderberg - Magnus Quach
Tech Art: 
Peter Hamlin


Design Vision

My idea was to create a small latin american fishing village. Using the sea and the docks as a natural start the level would progress up along alleys towards the inevitible bossfight.
I wanted to create a larger areas with battle zones and more narrow gaps to control the pacing.
In order to make things more interesting I included a canal to narrow the middle part of the map. A long norrow bridge forced the players to make it over before they could be pinned downed by the enemy.

Since the game-mechanics is a bit different I also created a tutorial map with the whole purpose of showing off all the chaos that the game entailed.

Starting of in the docks - with huts and boats

Roads with trees, colourful houses and parked cars.