Venusian sky-dome


Blockout exercise

A shorter project made with the intention to create a shorter 2 phased scenario.
A low paced exploration of a sky-dome settlement that evolves into a cover-shooter with focus on elevated positions.


Inspiration and sketching

My main inspiration was Bespin (Star Wars Universe) and Venus Baloon cities (Infinity´s Edge, Terraforming Mars)

Blockout progress

Starting with the Exteriour I put the direction facing the sun. Once the Exteriour was done I Added quick mesh to give the transparancy and Dome-feel and blocked the interior.


Dome Interior:

I set up the three Domes as points of exploration during the non combat phase of the level.


Enabling silhouettes:

The player would face enemies in a elevated position. By using the clear background I could make silhouettes pop.
I spent some additional time adjusting so the silhouettes remained ok.


Cover Placement

The cover placement should seem as natural props during the exploration phase but functional during the combat phase.
I wanted the player to feel exposed and thus kept the covers low.
With the enemy firing from elevated positions and low cover the refuge is low keeping the player mobile.


Line of Sight in Combat Phase

With mostly low covers and elevated enemies the player would be partially exposed on many occasions.
Difference in height between platforms sets the angle of advantage for the enemies. In the beginning smaller - towards the end larger


Red mannequins are enemy positions - Shadow line on stairs Highlight the assult team.
Green mannequins are Intended player covers. Fountain and cover offer add to refuge