Rodent Ramapage - Multiplayer co-op
Summary
Three rodents manning the controls of a makeshift tank.
The game is about timing and cooperation in a chaotic setting.
But mostly it’s about having fun with your friends.
My Contributions
Level design of two out of three Levels
Game design and tweaking
Creating prefab props
Interactive mini-map design
Project details
Multiplayer Co-Op game
Created in 10 weeks - 8 hours/day
15 min gameplay
The Quantum Games Team
Level Designers:
Fredrik Sjö - Carl-Henrik Andersson
Programmers:
Marcus Stein - Oscar Öhrn - Johan Anderdahl - Oliver Andersen
Artists:
Henrik Giang - Johan Ernstsson - Ted Flodman Söderberg - Magnus Quach
Tech Art:
Peter Hamlin
Design Vision
My idea was to create a small latin american fishing village. Using the sea and the docks as a natural start the level would progress up along alleys towards the inevitible bossfight.
I wanted to create a larger areas with battle zones and more narrow gaps to control the pacing.
In order to make things more interesting I included a canal to narrow the middle part of the map. A long norrow bridge forced the players to make it over before they could be pinned downed by the enemy.
Since the game-mechanics is a bit different I also created a tutorial map with the whole purpose of showing off all the chaos that the game entailed.